#ifndef BINDPUGIXML_HPP
#define BINDPUGIXML_HPP

// std-Header
#include <string>

// Eigene Header
#include "Lua.hpp"

// Pugi
#include <pugixml.hpp>

namespace bind
{
	namespace pugi
	{
		void Bind(lua_State* lua, const std::string& ns);
	}
}

#endif //BINDCPGUI_HPP